Top 10k strings from Spectron (1983)(Virgin Games).z80 in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [Z80] /

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   2 POSSIBLE SCORE:"*d
   1 TOTAL SCORE:"*|
   1 TIME UP!!">
   1 TIME BONUS:"*
   1 Start address : "*
   1 SCORE FOR THIS SCREEN:"*
   1 PERCENTAGE EFFICIENCY:"!
   1 PERCENTAGE BONUS:"!
   1 End address   : "
   1 ENEMIES (cont.)
   1 COMPILER  V 2.2
   1 Array End Address : "*
   1 ATTACK WAVE:"*D
   1 ATTACK WAVE "*D
   1 ;"WAVE DATA"
   1 ;"THIS PROGRAM WILL SELF DESTRUCT  IF THE 'BREAK' KEY IS PRESSED  "
   1 ;"STARTING LEVEL(1-9):";:
   1 ;"SPECTRON IS LOADING":
   1 ;"PREPARE TAPE THEN PRESS ANY KEY TO SAVE A COPY OF SPECTRON WHICHWILL RUN AUTOMATICALLY"
   1 ;"IN ORDER TO MAKE THE GAME
   1 ;"GOOD LUCK!":
   1 ;"EACH WAVE HAS A TIME BONUS
   1 ;"CURRENT HI-SCORE:";
   1 ;"AWARDING OF BONUSES"
   1 ;" SCORING:"
   1 ;" ENEMIES:"
   1 ;" CONTROLS:"
   1 ;" BEFORE ANY ATTACK WAVE BEGINS  YOU WILL BE PRESENTED WITH THE  DATA FOR THAT PARTICULAR WAVE.  THIS WILL INCLUDE THE NUMBERS   OF EACH PARTICULAR TYPE OF
   1 ;" AFTER EACH ATTACK WAVE YOU WILLBE AWARDED YOUR BONUS POINTS    FOR THAT PARTICULAR WAVE.THESE  BONUSES INCLUDE THE VALUE
   1 ;" 10 POINTS FOR EACH POINT OF
   1 ;" 1 POINT FOR EACH UNIT OF TIME   BONUS REMAINING.";
   1 ;" 'V'-LEFT."
   1 ;" 'Q'-UP.";
   1 ;" 'B'-RIGHT.";
   1 ;" 'A'-DOWN.";
   1 -THESE ARE FIRED BY   LAUNCHERS AND HOME IN ON YOUR   ROBOT.
   1 -SWARMER 10 POINTS.";
   1 -SPEEDER 20 POINTS.";
   1 -MOVE RAMDOMLY ROUND  THE SCREEN AND FIRE MISSILES"
   1 -MOVE QUITE SLOWLY    AROUND THE SCREEN ATEMPTING TO  HIT YOUR OWN ROBOT."
   1 -MOVE IN THE SAME WAY AS SWARMERS BUT FASTER"
   1 -MOVE IN THE SAME WAY AS LAUNCHERS BUT LEAVE AN
   1 -LAUNCHER 30 POINTS.";
   1 -ELECTRON 40 POINTS."
   1 *GAME OVER*">
   1 "SPECTRONC"
   1 "SPECTRON"
   1  to start a game"
   1  for more instructions   or 
   1  WYE VALLEY SOFTWARE
   1  WHICH CONSTANTLY DROPS DURING   THE WAVE.IF THE BONUS REACHES   ZERO BEFORE ALL THE ENEMY
   1  VERY DANGEROUS 
   1  TWELVE OF YOUR OWN SHOTS CAN    PENETRATE IT (REMEMBER THIS
   1  THIS FENCE IS ALMOST INDESTRUCTA-BLE  AND ONLY ABOUT ONE IN
   1  Second Pass 
   1  ROBOTS HAVE BEEN DESTROYED,THAT PARTICULAR WAVE WILL AUTOMATICA-LLY FINISH."
   1  REMAINING ON THE BONUS COUNTER  AND YOUR PERCENTAGE EFFICIENCY."
   1  PLAYABLE THE FIRING OF YOUR OWN LASERS OCCURS WHENEVER YOU MOVE.THIS LIMITS THE CONTROL KEYS TO FOUR AND ALLOWS RAPID FIRING."
   1  NO ERRORS 
   1  LIVES:  BONUS:    ">
   1  First Pass 
   1  FACT,IT WILL BECOME IMPORTANT   IN THE LATER   STAGES)."
   1  ENEMY APPEARING,THE STARTING    VALUE FORTHE BONUS COUNTER AND  THE MAX.  POSSIBLE SCORE FOR    THAT WAVE."
   1  ELECTRIC FENCE BEHIND THEM.
   1  EFFICIENCY."
   1  COMPLETE">
   1  1983 VIRGIN GAMES LTD."
   1  1983  Martin Lewis
   1    ERROR